> ## Documentation Index
> Fetch the complete documentation index at: https://hyperframes-release-v0-8-87.mintlify.site/llms.txt
> Use this file to discover all available pages before exploring further.

# @hyperframes/player

> Embeddable web component for playing HyperFrames compositions in any web page.

The player package provides a `<hyperframes-player>` custom element that embeds a
HyperFrames composition in plain HTML or a framework application.

```bash theme={null}
npm install @hyperframes/player
```

Use Player when an application needs to play and seek an HTML composition. Use
[Studio](/packages/studio) to edit it or the [CLI](/packages/cli) and
[Producer](/packages/producer) to render a video file.

## Embed a composition

### Via CDN

```html title="index.html" theme={null}
<script type="module" src="https://cdn.jsdelivr.net/npm/@hyperframes/player"></script>

<hyperframes-player
  src="./my-composition/index.html"
  controls
  style="width: 100%; max-width: 800px; aspect-ratio: 16/9"
></hyperframes-player>
```

With a package manager:

```js theme={null}
import "@hyperframes/player";
```

```html title="index.html" theme={null}
<hyperframes-player
  src="/compositions/intro.html"
  controls
></hyperframes-player>
```

Set `autoplay muted` only when playback should start without a user gesture.

## Attributes

| Attribute | Type | Default | Description |
| - | - | - | - |
| `src` | string | — | URL or relative path to composition HTML, or to a video file with `type` |
| `type` | string | — | A `video/...` type (e.g. `video/mp4`) plays `src` as a video file |
| `srcdoc` | string | — | Composition HTML already available as a string |
| `width` | number | 1920 | Native composition width used for aspect ratio |
| `height` | number | 1080 | Native composition height used for aspect ratio |
| `controls` | boolean | false | Show playback, scrub, speed, time, and volume controls |
| `autoplay` | boolean | false | Start when the composition is ready |
| `loop` | boolean | false | Restart at the end |
| `muted` | boolean | false | Mute audio |
| `volume` | number | 1 | Playback volume from 0 to 1 |
| `poster` | string | — | Image URL to show before first play |
| `playback-rate` | number | 1 | Playback speed multiplier |
| `audio-src` | string | — | Optional primary audio URL to preload in the parent frame |
| `audio-locked` | boolean | false | Force muted playback and hide volume controls |
| `assets-loading-ui` | `player` or `none` | `player` | `none` hides the loading-assets card; asset events still fire |
| `low-power-idle` | boolean | false | While paused, check in once a second, not every 80 ms (many-player pages) |
| `disable-click-to-play` | boolean | false | A click on the player no longer plays or pauses, so the page can handle it |
| `range-start` | number | — | Film second where playback starts, loops back to and parks when paused (`rangeStart`) |
| `range-end` | number | — | Film second the range ends before: it stops or loops on the frame before it (`rangeEnd`) |

`range-start` and `range-end` play the moment \[start, end) of the film. The player parks on `range-start` at `ready`, and again when a paused playhead falls outside a new range; `play()` from outside the range starts there. At the end it holds the last frame before `range-end` and fires `ended`, or wraps to `range-start` with `loop`. `currentTime` at `ended` is then inside that frame, not `range-end` itself, so listen for `ended` rather than comparing times. A current runtime stops on that frame itself; video and `__timelines` players stop one clock tick early, predicted from the smaller of their last two steps, and a video in a background tab checks on its own `timeupdate`; an older runtime stops when the player sees its time pass the end. `currentTime` and `duration` stay in film time. A range past the film is cut to its end and an empty or negative one is ignored; both fire `rangeclamped`.

Player also accepts `shader-capture-scale` and `shader-loading` for previewing
projects that use shader transitions. These are preview controls, not composition
authoring attributes.

With a `video/...` `type`, `src` plays in a `<video>` behind the same playback API and
events. `scenes`, `setRuntimeData()`, `setColorGrading()`, `iframeElement` and `stopMedia()`
are composition-only, and `srcdoc` wins over a video `src`, as it does in an iframe.

## JavaScript API

The main API follows familiar media-player behavior:

```js theme={null}
const player = document.querySelector("hyperframes-player");

player.play();
player.pause();
player.seek(2.5);

player.currentTime = 5;
player.playbackRate = 1.5;
player.muted = true;

console.log(player.duration, player.paused, player.ready);
console.log(player.compositionWidth, player.compositionHeight);
```

## Events

```js theme={null}
const player = document.querySelector("hyperframes-player");

player.addEventListener("ready", (event) => {
  console.log("Duration:", event.detail.duration);
});

player.addEventListener("timeupdate", (event) => {
  console.log("Time:", event.detail.currentTime);
});
```

| Event | Detail | Description |
| - | - | - |
| `ready` | `{ duration, compositionWidth, compositionHeight }` | Composition loaded and timeline discovered |
| `durationchange` | `{ duration }` | The duration changed after `ready` |
| `resize` | `{ compositionWidth, compositionHeight }` | The composition's size changed |
| `timeupdate` | `{ currentTime }` | Playback position changed, approximately 10 times per second |
| `play` | — | Playback started |
| `pause` | — | Playback paused |
| `ended` | — | Playback reached end |
| `rangeclamped` | `{ rangeStart, rangeEnd, duration }` | A range past the film was cut to its end, or an empty one ignored (nulls) |
| `ratechange` | — | Playback rate changed |
| `volumechange` | — | Volume or muted state changed |
| `scenes` | `{ scenes }` | The runtime reported its scene list |
| `error` | `{ message }` | Load or runtime error; a video adds its `MediaError` `code` |
| `playbackerror` | `{ source, error }` | The browser blocked playback, for example unmuted autoplay |

## Advanced: iframe access

The composition runs inside an `<iframe>` in the player's Shadow DOM. For most
uses, the JavaScript API and events above are enough. The `iframeElement` getter
exists for same-origin tools that must inspect the composition DOM or connect a
custom editing surface:

```js theme={null}
const player = document.querySelector("hyperframes-player");
const iframe = player.iframeElement;

// Reach into the composition's DOM
iframe.contentDocument.querySelectorAll("[data-composition-id]");

// Read the runtime (GSAP timelines, element registry, etc.)
iframe.contentWindow.__timelines;
```

Direct DOM access works only when the composition and the host page are
same-origin. Cross-origin embeds must use the Player API and events.

[`@hyperframes/studio`](/packages/studio) exports `resolveIframe` for consumers
that need to pass the inner iframe to Studio's timeline hooks:

```ts theme={null}
import { resolveIframe, useTimelinePlayer } from "@hyperframes/studio";

const { iframeRef } = useTimelinePlayer();
const player = document.createElement("hyperframes-player");
player.setAttribute("src", src);
container.appendChild(player);

// Forward the inner iframe so useTimelinePlayer can drive play/pause/seek.
iframeRef.current = resolveIframe(player);
```

## How it works

The composition runs in a sandboxed iframe inside the player's Shadow DOM. This
isolates its styles, scales it to the player container, and lets the player
communicate with the HyperFrames runtime through `postMessage`.

## Related topics

* [Edit the same composition with the SDK](/sdk/quickstart)
* [Use the complete Studio interface](/studio)
* [Understand the composition contract](/reference/html-schema)


## Related topics

- [How HyperFrames fits into an application](/developers/overview.md)
- [Render HDR video](/guides/hdr.md)
- [Deploy a preview and render API](/guides/deploy.md)
